While a large body of research exists on the topic of learning technologies from a variety of disciplines, there is still lack of classroom based evidence which describes and evaluates their use. There is a growing understanding of the needs of learners and the capabilities of technologies, and there is more specific evidence of benefits that technology can have to learners with special educational needs.
Teachers are therefore required to update their skills, including programming skills and to use innovate methods to teach and one of these methods is to use digital games.